Spell
QuickBubble Illusion
Archetype:
Elemental HERO
View:
3416
You can only activate this card while there is a face-up "Elemental Hero Bubbleman" on your side of the field. During this turn, you can activate 1 Trap Card from your hand.
Bubble Illusion — Power Evaluation
Final Score: 40 ± 6 · Confidence: Medium
- Intrinsic: 38 · Deck: 41 · Meta: provisional
- Primary role: Combo enabler · Secondary: Negation/Interaction
Why it scores here
Bubble Illusion is a conditional Quick-Play Spell: it only works while a face-up Elemental HERO Bubbleman is on your side, and it converts that board into one Trap Card activated from hand this turn. That is a real but narrow conversion, so the score comes from the enabler effect and the 13-deck evidence that it is reliably run alongside Bubbleman, not from its own stats. The card cannot be material and gives no card advantage, so those axes score low. Its 0-ATK, Spell-only body earns nothing for itself.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 40 | It is a hand Spell whose activation needs Bubbleman face-up; 100% of the 13 sample decks run it alongside Bubbleman, so the route is live in those lists (observed, with the board condition as text-verified). |
| Combo & Conversion | 35 | The text converts Bubbleman on board into one hand Trap activation this turn, but no combo boards were supplied so the conversion size is text-only inference (inferred). |
| Resource Economy | 30 | It spends itself to enable a trap that is otherwise a card already in hand, with no searches, draws, or recursion in its text (verified). |
| Effect & Interaction | 40 | It gives one extra hand-Trap activation on your turn, so interaction depends on which Trap is held; the reach is real but partner-dependent (inferred). |
| Material Utility | 0 | It is a Spell card and cannot be used as Fusion, Link, or Xyz material, so it scores zero here (verified). |
| Resilience & Flexibility | 30 | A Spell that is conditional on a single monster is easy to shut off by removing Bubbleman or negating the card, with little redundancy (inferred). |
| Deck-Building Efficiency | 40 | It is a one-of-two slot with a specific board requirement, but it shares the Elemental HERO package and has no garnet or lock cost (observed on 1.46 average copies per deck). |
Calculation
Weight profile: 0.7 Starter/Combo enabler + 0.3 Removal/Negation. Intrinsic ≈ 38, Deck ≈ 41, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Runs in every sampled deck that plays Bubbleman, so its activation route is consistently live (observed)
- Adds an extra hand-Trap activation on your turn, which gives it interaction reach (verified)
- Spreads across 7 distinct archetype homes in the sample (observed)
Weaknesses
- Needs Elemental HERO Bubbleman face-up on your side, which narrows every route (verified)
- Cannot be material and gives no card advantage (verified)
- No combo boards were supplied, so the conversion value is unmeasured (observed gap)
Counters / choke points
- Removing or negating Bubbleman shuts off the condition (inferred)
- Negating the Spell itself removes the enabler (inferred)
Best use
Enabler that adds one hand-Trap activation while Bubbleman is face-up. Decks: Elemental HERO Bubbleman builds with a hand Trap (Heroic, Vision HERO, Elemental Hero, Trickstar). Suggested copies: 1.
Evidence & gaps
- Verified: Activation requires a face-up Elemental HERO Bubbleman on your side; Grants one Trap Card activation from hand this turn; Spell card, so it cannot be material; Run in 13 of 13 sampled decks with Bubbleman as top partner at 100%
- Observed: Average 1.46 copies per deck, 6 of 13 decks run 2 copies; Appears across 7 distinct archetypes, led by Heroic at 23.1%
- Inferred: Enabler value depends on which Trap is in hand; Shuts off if Bubbleman leaves the field or the Spell is negated
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard) available, so archetype inclusion is inferred from the deck sample only no banlist token, so 3 copies assumed legal in all formats






